Computer Graphics

Computer Graphics is concerned with graphical representation of text. In the computer world, graphics is the most important part of any application on the computer. During the past 25 years, several books have been brought out on this subject. This book is intented for use in a first level subject on "Computer Graphics" in Computer Engineering. This book is self contained. The text includes various algorithms and programming assignments. It also includes basic multimedia concepts.

The chapters in the book are arranged in a sequence that permits each subject to build up from earlier studies. The algorithms presented in the book allow the reader to focus on the method to solve the problem. The C++ coding is given just to understand the application.

  1. INTRODUCTION TO COMPUTER GRAPHICS
  2. FUNDAMENTAL ALGORITHMS FOR LINE GENERATION
  3. POLYGON
  4. GRAPHICS PRIMITIVES
  5. 2-D TRANSFORMATIONS
  6. WINDOWING AND CLIPPING
  7. SEGMENTS
  8. INTERACTIVE GRAPHICS
  9. THREE DIMENSIONS
  10. HIDDEN SURFACES AND LINES
  11. ILLUMINATION AND SHADING
  12. CURVES AND FRACTALS
  13. TEXTURE MAPPING
  14. ANIMATION
  15. GRAPHICS USER INTERFACE
  16. MULTIMEDIA
  17. INDEX